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ZhiKe Presentation Platform

ZhiKe Classroom Presentation

Unified Teaching Experience for K-12 Educators

Streamlined classroom technology from 3+ fragmented tools into one integrated platform, increasing teacher adoption by 40% and classroom engagement by 35%.

Role UX Designer
Duration 8 months
Team Developers, Product Managers, UI Designers

TL;DR

The Problem:

K-12 teachers were juggling 3+ fragmented apps during lessons (PowerPoint + textbook app + activity tools), disrupting learning flow and wasting 12+ hours weekly on content prep.

My Solution:

Designed a unified education-first platform that eliminated app-switching by integrating presentations, digital textbooks, AI content assistance, and classroom activities into one seamless workspace.

The Impact:

  • 40% increase in teacher adoption
  • 35% boost in classroom engagement
  • 80% reduction in mid-lesson app switching
  • 25% less time spent on lesson preparation

My Role:

Lead the UX Design for 8 months, conducting teacher research, designing cross-platform experiences, and collaborating with 10+ members in development and product teams.

Key Insight: Teachers don't want to learn presentation software, they want software that already understands teaching.

The Challenge

Current presentation tools suit offices, not classrooms

Static Slides vs. Dynamic Teaching

Teaching requires real-time interaction—PowerPoint's linear structure couldn't adapt.

Business Software in Class Context

PowerPoint overwhelmed educators with boardroom features instead of classroom-specific tools.

3+ Apps Per Lesson = Broken Classroom Flow

Constant app-switching broke teaching momentum and wasted 12+ hours weekly.

Challenge visualization

What We Discovered

We interviewed 30+ teachers, observed 3 different classroom for a day, and send out surveys which got 500+ responses.

72%

of teachers use 3+ applications during a single class

12+

hours weekly spent searching for teaching materials

87%

hesitate to adopt new tools despite seeing flaws in current workflow

🎯

UI controls must be positioned for teachers to face the class while presenting

.01
Application overload disrupts learning flow
"I start with PowerPoint, then switch to the textbook app, then open the activity platform, then back to PowerPoint. My students lose focus every time I'm fumbling with technology instead of teaching."
— Middle School Science Teacher

The Solution: Education-First Design

Teachers don't want to learn presentation software. They want software that already understands teaching.

📚

AI-assisted Content

Access digital textbooks and AI-assisted content creation in one place

🎮

Interactive Activities

Embed interactive activities directly in presentations without switching apps

🔄

Seamless Tool Switching

Seamlessly switch between presentation and classroom tools in one interface

👥

Teacher-Facing Controls

Control everything from positions that kept them facing students

Key Features

Four Core Innovations That Unified Classroom Teaching

Results

40%
increase in teacher adoption rates
35%
improvement in classroom engagement
80%
decrease in application switching during lessons
25%
reduction in lesson preparation time
"For the first time, I feel like I'm using software that was actually designed for teaching, not something adapted from the business world."
— Participating Teacher

What I Learned

Balancing User Needs, Technical Constraints, and Team Dynamics

🎓

Educational Context Changes Everything

Designing for teachers isn't just about making software "user-friendly"—it's about understanding classroom constraints like physical positioning, student attention spans, and lesson flow that traditional UX doesn't account for.

🤝

Stakeholder Alignment at Scale is Critical

Managing 4 dev teams, 3 product managers, and 3 UI designers taught me that complex projects require constant communication bridges and shared design principles to prevent bottlenecking decisions.

🔍

Resistance Often Masks Deeper Needs

When 87% of teachers hesitated to adopt new tools, deeper research revealed they needed proof any solution would save more time than it cost—shifting our entire onboarding strategy from ease-of-use to time-value demonstration.